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A.W.O.L. - A new BUILD experience

Following the indie scene you will probably notice what type of game engine is being used, but it’s always nice to see when devs are using an older engine to create something new.
While technical limitations of the 90s have long been overcome, it’s interesting to see what developers will come up, when thinking “inside the box”.
A.W.O.L. is a tactical mil-spec FPS game, being developed using the BUILD Engine, the very same engine behind such classics as Duke Nukem 3D, Blood and Shadow Warrior. Despite being developed using the BUILD Engine, A.W.O.L main focus (despite shooting), is on the tactical aspect and AI. You will encounter intelligent enemies, that will flank, engage in search and destroy tactics, work as a group and so on. In addition to this, you will also have the option of commanding your squad as well, consisting of three AI teammates all with unique behaviors, that will assist you greatly in combat.
The story follows Dwayne Allen, a recently discharged special forces operative, as he and his former squad mates go hunting for their missing C.O.
During the hunt, Allen and his team will go all over the world, visiting places such as Columbia, Dubai and Russia primarily, and many exotic locations as well.
Hand drawn graphics and sprite work are huge plus, and there will be no procedural generated level, but instead each level will be completely unique.

The game was originally being developed as a total conversion for Duke 3D, back in 2002, but the team went on hiatus around 2006. Fortunately for us, the old team reconnected through REALMS 2020 and decided to completely revive the game.
A.W.O.L. is set to release near the end of this year, and it will be completely free, which is a giant plus to put it on your wish list. You can easily find it on Steam, and hopefully other platforms in the near future.