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The weekly round table: 3 games I regret buying

Image courtesy of Pure Pwnage
Despite our best efforts to research a game, we have all bought a game we really wish we hadn't. Maybe it was a shovelware licensed game of a franchise we love. Maybe it was a sequel that didn't live up to its franchise history. Maybe it was a good game jam packed with microtransactions and pay to win DLC. Whatever the reason, we have all been there. Today the Geek Getaway staff is going to share a few of their regrettable gaming purchases.

ChaoticClock:
image courtesy of Atari
Dungeons & Dragons: Daggerdale
Many moons ago, a young, naive me decided to spend my Christmas money on some games for my Xbox 360. Young naive me was also into Dungeons & Dragons, so naturally, when I see a 15 dollar hack and slash with my most recent obsessions logo slapped onto it I'm gonna go ahead and buy it. Little did I know that I would be in for a painfully boring, half-assed hack and slash with barely any content in it.
image courtesy of Gearbox
Borderlands
Now to a lot of people this opinion is going to be considered controversial, but I just couldn't get into this game. I tried many times with different friends to enjoy it because of how much everyone else seemed to enjoy it but... I just couldn't dig it. I soon realized that playing the game was more of a chore than anything else so I dropped it and have never touched it since. The money I got from trading it to my local GameStop was nowhere near what I paid for it by the time I brought myself to selling it. Oh well.

image courtesy of 2K
Bioshock Infinite
Now, while technically I didn't "buy" this game, I did receive it via Xbox's games with gold program. That was pretty much the only reason I spent the monthly fee on Xbox games with gold since I've always been more of a single-player type of guy. I'm a massive fan of the first Bioshock game, the first time I played it I was instantly engrossed in everything, the world, the aesthetic, the gameplay, the bosses, everything. Before I knew it the entire day had gone by and I had skipped out on breakfast lunch and dinner. To this day the game remains high on my best of all-time list. So picture me, a diehard fan of the first game getting his mitts on this highly praised installment in the series, I was stoked! More so then when I had first booted up the first game, but my enthusiasm soon turned to horror as I realized about 2 and a half hours in how bored I was.

While the game looked impressive, the city and the characters I had seen by this point were nowhere near as engaging as the first game. In the first game I was engrossed by this mysterious and decrepit city beneath the waves that was created by the ideals of a man with seemingly endless ambition and charisma. Led on by the voice of a man named Atlas, everything was instantly so fascinating, I had an inexplicable urge to keep going forward. In Infinite, however, I had felt none of these things. I had no interest in Columbia and I had no interest in what was going on either. I stopped then and there and I have no intention of ever going back to the city in the clouds.

Janus Julian:
image courtesy of Bethesda
Fallout 76
I really wish I hadn't purchased this game when it came out. Now that they're going to add NPCs with the "Wastelanders" update I might revisit it, but there was just so much nonsense with bugs, shady atom-shop shenanigans, and moldy helmets; the bad news just kept coming out.  Most notable of all, the price-drop that happened, dropping to $34.99 in the same month it released at the price of $59.99.  I would definitely undo my decision to purchase at launch if only got get that extra bit of money back.

Image courtesy of Goldhawk Interactive
Xenonauts
I'd like to think I'm not the only person who will sometimes buy a game on multiple platforms if I like it enough. I've purchased Fallout: New Vegas on the Xbox 360, Steam, and GOG for instance.  Sometimes however, you do it by mistake, which was the case for this game.

I had completely forgotten that I had already received it as a free game on GOG.  It's basically an Xcom Game, but done in the style of the old Xcom Games with more in-depth mechanics and less animation. After trying it out I decided it just wasn't my bag, but I didn't think to remove it off my steam wish-list where I had added it at some point in the past, seeing it as potentially being something I'd like.

Then sometimes later, when I was buying games that were on sale I had forgotten it entirely, so into my shopping cart it went.  Definitely not my biggest game purchase regret but I could have done without the extra expense of buying another copy. Now that GOG has their client which shows you whether you own a game across multiple platform libraries, I'm less likely to suffer from this particular buyer's remorse again.

Image courtesy of Maxis
SPORE
This was one I remember being really excited for. I watched the video of Will Wright's technical demo over and over again on a computer at the public library. I grew up playing a lot of Will Wright's games like The Sims, Sim City, Sim Tower, and others, so his name and Maxis in general were like a seal of quality that this would be "The Greatest Game Ever". When it became available for sale, I even bought the Galactic Edition with the highly-detailed and textured white box that came with all kinds of goodies like a "Making of" documentary.

However, the game that we got was definitely not as good as the one that had been pitched. At first it was exactly as I had imagined it, but it became clear that a lot of it had been simplified or removed as I played further on. The space stage was very frustrating, with a lot of the mechanics clashing with each-other and not having much room for expansion to the point where you just had to give up using your one ship to constantly stop alien attacks and ecological disasters in your empire. Just ignore all the cries from your species as they slowly die due to not being able to take care of themselves without you. Instead, spend all your time and attention trying to get closer and closer to the center of the galaxy until you finally reach the core. When you do, congratulations! You get a little cut-scene where you go down a "2001: A Space Oddysey" tunnel filled with technicolor llamas, a robot offers to sell you time-shares for Earth and you get a stick that instantly terraforms a planet up to 42 times and...well that's it, back to the sandbox that didn't have enough sand.

This was the last I heard of Will Wright until just recently, and Maxis is officially dead having gone the usual way of EA's studios. I think this would probably, for me, have to be when I started associating EA with killing good things. I regret purchasing this game. Maybe It's partially my fault for getting too hyped (I was still a kid), but I would have much rather purchased the game that could have been.

RangoTheMerc:

Image courtesy of Sonic Team
Sonic: Lost World
As a longtime Sonic fan, 2013's Sonic: Lost World was coming hot off the heels of Sega's successful Sonic Generations. Unfortunately, upon getting Sonic's Wii U debut title, it was met with a ton of disappointment. Talk of poor level designs, difficulty, and other issues put me off from wanting to play it. Sega's only patch? Fix the lives count.

Even after clearing the first world, I had no interest in pursuing it further. It was the first time I just didn't feel like clearing a Sonic game. This in spite of the fact that they added two free DLC levels featuring Yoshi's Island and The Legend of Zelda, two of Nintendo's illustrious series crossing over with the blue hedgehog.

Sonic: Lost World would precede two more failures from Sega's console outings: Sonic Boom and Sonic Forces. Rather than Generations leading a the new golden era of Sonic, Sega would continue backpedaling into failure once again.

Image courtesy of Bungie
Destiny
Before the PS4 got its 2017 burst of games from Japan, it was struggling to sell a consistent library of appealing titles. Destiny was one of the biggest PS4 games at the time. A shooter designed by Halo developers, it brought me back to when I used to play Halo casually with my friends.

Those Halo nights were out of a common interest to bond and play. As a shooter, I really had no interest in the genre. I wanted a multiplayer game to play with friends, but I just couldn't get into this one. Many people also said it was boring and it didn't feel like it was going to get any better. I don't know what I was thinking, but it made me realize the genre wasn't for me.

Image couresy of Nintendo
The Legend of Zelda: Skyward Sword
Nintendo wanted to create a new art style and a more ambient soundtrack for this title. With a fleshed-out storyline with decisive twists and a huge world that predates the Hyrule we know, it should have been the next chapter in innovating something beautiful.

Unfortunately, Zelda began a decline with Twilight Princess. The infamous 8.8 became the first chink in the armor of an otherwise invincible series at the time. The DS titles that followed were by no means memorable, with Phantom Hourglass having notable flaws due to padding and difficulty. Skyward Sword, however, placed the series at an all-time low.

Its unbelievable level of backtracking added more time to the play clock than was ever necessary to explore dungeons and save the world. The Wii controls became a huge hit to a game that was meant to revolutionize motion control combat. Plus, the amount of fetch quests, coupled with Fi's useless ability to help the player, further cemented that the game only got worse as time went on. While it told a charming story, its mechanics flew out the window by the first dungeon. Sure, I would love to face The Imprisoned five times with one battle coming consecutively after another one.

There's a reason behind the words that "A Link Between Worlds is the best Zelda in years," which came out two years later and restored the series' grace. I shouldn't say I regret buying this game because it taught me an important lesson: it's possible for your favorite game series to deliver bad games.

TonyTGD:

Image courtesy of Bungie
Destiny 2
I never played the first Destiny game, but I heard lots of people saying good things about it. It wasn't until I heard Jarett Cale give a passionate speech during a livestream about how much he loved Destiny and was looking forward to Destiny 2 that I started to consider buying Destiny 2. I mean, if Teh Pwnerer was going all in on a game I knew it had to be good! Well, Destiny 2 was boring, bland, and featured so little content that I beat the main campaign in a week and never looked back. I occasionally remind Jarett that I blew over $100 on this terrible game.

Image courtesy of Square Enix
Final Fantasy 13
I was a huge fan of this franchise ever since Final Fantasy on the NES. In fact, it was Final Fantasy that started my love for turn based RPGs. Even with a rather disappointing Final Fantasy 12 I was still all in on this series and bought Final Fantasy 13 day one. This would mark the last time I bought a Final Fantasy game. Boring, linear, and practically playing itself;FF13 was everything that Final Fantasy wasn't suppose to be.

Image courtesy of Atari
E.T.
Okay, so technically I didn't buy this game, my parents did. However, I was a big E.T. fan as a kid. I had E.T. pajamas, bed sheets, blanket, and a big wheel. I loved everything E.T. and when I found out this game existed I asked relentlessly for a copy. Well, as it turns out the E.T. video game would be one of the worst video games of all time and usher in a video game crash. At least I wasn't the only 80's kid disappointed by this game.

Well, that's some of the games we regret buying. How about you? What games do you regret buying? Leave a comment below or reply to our Twitter account. As always, feel free to share this on all your social media platforms.

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