
Ara Fell is a 16 Bit style JRPG made by Stegosoft Games with the RPG
Maker 2003 engine. Originally conceived over ten years ago, Ara Fell
has gone through several iterations and a few RPG Maker engines to
become what it is today. Now, for those familiar with RPG Maker 2003
and games made from it will quickly recognize a lot of the graphics,
sound effects, and music used in Ara Fell. However, do not let the
familiar wrapping keep you from enjoying the wonderful gift inside
the box. And what a wonderful gift Ara Fell is.
Let's start with the first thing you experience when you start up Ara
Fell, the music. When the opening music begins to play you can
already tell what sort of personal experience you are in for. The
music is quiet, yet uplifting with plenty of ambient animal and wind
sounds. Just listening to the music and you can almost imagine the
world of Ara Fell even if you know nothing about it. From then on out
the music does what all good music does, sets the mood for each scene
or area of Ara Fell while never becoming obnoxious or intrusive. The
music hits all the right notes, pun definitely intended, and unlike
the music in games from some bigger publishers, I never once wanted
to mute my PC.
The next thing that hits you is the old school 16 bit graphical
style. As I mentioned before, anyone familiar with RPG Maker 2003
games will notice the REFMAP made graphics as well as the stock RPG
Maker 2003 ones, however unlike some other games made with these same
assets Ara Fell uses them to great effect. Nothing seems out of place
or used just for the sake to use it. I will say that the graphics
while charming, are not very impressive compared to newer games using
the same 16 Bit style. Had this game come out 20 years ago then this
would fit in with just about any SNES game, but being released today,
it seems less like a retro inspired choice and more of a limitation
of RPG Maker 2003.
Now that we discussed the appetizers, let's get to the meat of Ara
Fell, the story. Like any good RPG Ara Fell does not skimp on the
history of its universe. A history that you can learn by reading
books scattered about shelves in houses and such. Now, unlike some
modern RPGs, you do not need to know any of the history of Ara Fell
to understand exactly what is going on in the main story. Speaking of
the main story, it is nothing special, yet somehow very compelling. A
young woman who doesn't agree with how her parents and society feel
she should act teams up with an adventurer from a poor background to
stumble upon a plot that involves saving the world. It goes without
saying the story is filled with cliches, tropes, and fantasy staples
but Ara Fell uses them to great effect like it does with the stock
graphics. Unlike other female protagonists that are rebelling against
society and their parents expectations, Lita seems like a real person
torn between being what is expected and being true to herself. It is
Lita that drives the story forward and with her as the player
character things that would seem cliche become engaging. It is a
testament to the writer of Ara Fell that they what would drag lesser
games down actually help Ara Fell rise above those lesser games.
With the music, graphics, and story out of the way let's talk about
the part of Ara Fell that really shines, the game play which is
broken down into to main parts, battle and exploration. The world of
Ara Fell is filled with gaps that need to be jumped, water that needs
to be swum in, tunnels that you need to crawl into, and walls that
you need to break apart among other things. All of these mechanics
are introduced to you in quick succession and like all good RPGs they
become essential to finding the best loot. In the first village of
Aloria several secrets are hidden until you use these abilities to
weasel them out. This makes every inch of Ara Fell worth searching,
making exploration almost a side quest in itself.
Now, the battle mechanics are where Ara Fell really shine. Things
start off simple enough with a turn based side view battle not unlike
FFVI, but quickly things begin to come alive with boss fights that
utilize tricks and gimmicks that make things challenging for RPG
rookies and veterans alike. I really enjoyed the battles in Ara Fell,
but if turn based battles are not your thing you can still enjoy Ara
Fell with the Story Mode that adds a instant kill ability to your
skill set allowing you to essentially skip all the battles and focus
on the exploration and story. I urge anyone who would use Story Mode
to at least try the battles first, and save the Story Mode ability
only for fights you can't seem to beat.
My final thoughts on Ara Fell are this, it is a great game that uses
the RPG Maker 2003 engine and stock parts to craft a game that feels
like a lost 16-Bit era classic. The music makes the world come alive
and sets the tone so well you almost forget it is in the game and not
in your actual life. The graphics are charming and the story, while
trope heavy is done so well that you look past this fact and quickly
become engaged. Fans of RPGs and story driven games should look past
the old school aesthetic and give Ara Fell a chance, they won't be
disappointed. A solid 8/10! As always. feel free to comment, like, share, tweet, or whatever other thing you kids do on your social media these days.
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